Welcome aboard the Reuss Express, a journey of a life-time derailed by an unexpected assassination…
On the eve of a landmark speech by the wealthy heiress Lady Unterwald, a straight-laced lawyer, a crime novelist-turned rookie detective, and an undercover spy find themselves embroiled in a murder, a mystery, and worst of all… an adventure! Now stuck onboard a luxurious steam train, within stabbing distance of a cold-blooded killer, the race is on to prove their innocence once and for all!
Loco Motive is a slapstick adventure, packed full of deadly surprises, shocking twists and larger than life characters! Play as Diana, Arthur and Herman to unwrap the mystery and put your point and click puzzle-solving skills to the test…
Who is developing Loco Motive?
Loco Motive is being developed by Robust Games, an indie studio founded by brothers Adam and Joseph Riches.
Loco Motive is the studio’s first full game release, inspired by the point and click games of their childhood. Prior to forming Robust Games, Adam was an Artist at Chucklefish, working on titles such as Starbound and Wargroove, and Joseph was a software developer with a focus on Unity apps and full-stack web applications for educational games.
When will Loco Motive release?
Loco Motive is out now on Steam, GOG, and Nintendo Switch
What platforms will Loco Motive be available on?
Loco Motive is launching on Steam, GOG, and Nintendo Switch.
What languages will Loco Motive be playable in?
We are delighted to confirm that Loco Motive will launch with both English and German language support. We can't confirm further localisation plans at the moment, but we’ll be closely watching wishlist data and player feedback to evaluate which languages the community are most interested in!
What are the origins of Loco Motive?
Loco Motive originally started as a 2 week game jam ‘proof-of-concept’ as part of AdvXJam 2020 on itch.io. Adam and Joseph enjoyed working on the game jam so much they decided to take the concept and turn it into something much bigger!
What features can we expect in Loco Motive?
- Take control of three playable characters, in an interlinking comedic adventure
- Uncover a deadly mystery, full of twists, turns and slapstick humour
- Meet a train-full of quirky and somewhat suspicious fellow passengers
- Stop at nothing to solve item-based puzzles, that won’t leave you head-scratching for hours
- Choose how you play - take direct interactive character control, or opt for a classic point and click experience
- Beautifully detailed pixel art animations
- Need a little nudge in the right direction? Telephone for assistance with an in-game hint call-line!
- With the slinky sounds of composer Paul Zimmerman (Wildfrost, Space Haven)
- Voice Acting!
Will there be Steam achievements?
Yes, we have 34+ Steam and GOG achievements!
What about Steam Community Items like Trading Cards?
Yes, we'll have Steam Trading Cards and more at launch!
Does Loco Motive work on the Steam Deck?
Yes, Loco Motive is officially Steam Deck Verified!
What engine is Loco Motive built in?
Loco Motive is developed in Unity.
Can I talk about / post videos about Loco Motive on YouTube / Twitter / TikTok etc?
Of course! Please feel free to make videos about Loco Motive. You can find screenshots and videos which you may find helpful in the Press Kit. You also have permission to monetize your videos on YouTube featuring Loco Motive content.
How can I support the dev team?
Wishlisting the game really helps us out! We'll also use this data to decide future language support, so click that button! We'd like to say a huge thanks to those of you who have wishlisted, shared feedback and supported us throughout development so far!
Where can I go for game updates?
You can find Dev Blogs on the Loco Motive Steam page, and follow Robust Games on Twitter for the latest information on the game’s development.